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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
- INodeMappingProviderInterface::GetMappableNodeData()
- USkeletalMesh::GetMappableNodeData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void GetMappableNodeData
&40;
TArray< FName > & OutNames,
TArray< FNodeItem > & OutNodeItems
&41; const
Remarks
Returns nodes that needs for them to map