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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/USkeletalMesh
- UStreamableRenderAsset::DoesMipDataExist()
- USkeletalMesh::DoesMipDataExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool DoesMipDataExist
&40;
const int32 MipIndex
&41; const