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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void CreateUserSectionsDataForLegacyAssets&40;&41;
Remarks
When loading a legacy asset (saved before the skeletalmesh build refactor), we need to create the user sections data. This function should be call only in the PostLoad