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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
static void CalculateRequiredBones
&40;
FSkeletalMeshLODModel & LODModel,
const struct FReferenceSkeleton & RefSkeleton,
const TMap< FBoneIndexType, FBoneIndexType > &42; BonesToRemove
&41;
Remarks
Calculate the required bones for a Skeletal Mesh LOD, including possible extra influences