Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > USimulatedClientNetConnection
- UNetConnection::LowLevelSend()
- USimulatedClientNetConnection::LowLevelSend()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
virtual void LowLevelSend
(
void * Data,
int32 CountBits,
FOutPacketTraits & Traits
)
Remarks
Sends a byte stream to the remote endpoint using the underlying socket
Parameters
Name | Description |
---|---|
Data | The byte stream to send |
CountBits | The length of the stream to send, in bits (to support bit-level additions to packets, from PacketHandler's) |
Traits | Special traits for the packet, passed down from the NetConnection through the PacketHandler |