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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USimulatedClientNetConnection
- UNetConnection::InitRemoteConnection()
- USimulatedClientNetConnection::InitRemoteConnection()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
virtual void InitRemoteConnection
&40;
UNetDriver &42; InDriver,
class FSocket &42; InSocket,
const FURL & InURL,
const class FInternetAddr & InRemoteAddr,
EConnectionState InState,
int32 InMaxPacket,
int32 InPacketOverhead
&41;
Remarks
Initialize this connection instance from a remote source
Parameters
Name | Description |
---|---|
InDriver | the net driver associated with this connection |
InSocket | the socket associated with this connection |
InURL | the URL to init with |
InRemoteAddr | the remote address for this connection |
InState | the connection state to start with for this connection |
InMaxPacket | the max packet size that will be used for sending |
InPacketOverhead | the packet overhead for this connection type |