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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USCS_Node
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h |
Include | #include "Engine/SCS_Node.h" |
Source | /Engine/Source/Runtime/Engine/Private/SCS_Node.cpp |
void SaveToTransactionBuffer&40;&41;
Remarks
Saves the current state of SimpleConstructionScript and its nodes to the transaction buffer.