Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > USCS_Node
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SCS_Node.h |
Include | #include "Engine/SCS_Node.h" |
Source | /Engine/Source/Runtime/Engine/Private/SCS_Node.cpp |
UActorComponent * GetActualComponentTemplate
(
class UBlueprintGeneratedClass * ActualBPGC
) const
Remarks
Return the actual component template used in the BPGC. The template can be overridden in a child.