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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
- UReplicationDriver::SetRepDriverWorld()
- UReplicationGraph::SetRepDriverWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void SetRepDriverWorld
&40;
UWorld &42; InWorld
&41;
Remarks
Called to associate a world with a rep driver. This will be called before InitForNetDriver