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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
- UReplicationDriver::ServerReplicateActors()
- UBasicReplicationGraph::ServerReplicateActors()
- UReplicationGraph::ServerReplicateActors()
- UBasicReplicationGraph::ServerReplicateActors()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual int32 ServerReplicateActors
&40;
float DeltaSeconds
&41;
Remarks
The main function that will actually replicate actors. Called every server tick.