Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UReplicationDriver
- UReplicationDriver::ResetGameWorldState()
- UReplicationGraph::ResetGameWorldState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void ResetGameWorldState&40;&41;