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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual bool ProcessRemoteFunction
(
class AActor * Actor,
UFunction * Function,
void * Parameters,
FOutParmRec * OutParms,
FFrame * Stack,
UObject * SubObject
)
Remarks
Handles an RPC. Returns true if it actually handled it. Returning false will cause the rep driver function to handle it instead