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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void NotifyDestructionInfoCreated
(
AActor * Actor,
FActorDestructionInfo & DestructionInfo
)
Remarks
Called when a destruction info is created for an actor. Can be used to override some of the destruction info struct