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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void NotifyActorRenamed
(
AActor * Actor,
UObject * PreviousOuter,
FName PreviousName
)
Remarks
Called when an actor is renamed. The implementation should update any cached actor/level mapping if the actor's outer changed.