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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void InitializeActorsInWorld
(
UWorld * InWorld
)
Remarks
Called after World and NetDriver have been set. This is where RepDriver should possibly look at existing actors in the world