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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
static FCreateReplicationDriver & CreateReplicationDriverDelegate()
Remarks
Static delegate you can bind to override replication driver creation