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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UReplicationConnectionDriver
- UReplicationConnectionDriver::NotifyActorChannelCleanedUp()
- UNetReplicationGraphConnection::NotifyActorChannelCleanedUp()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicationDriver.h |
Include | #include "Engine/ReplicationDriver.h" |
virtual void NotifyActorChannelCleanedUp
&40;
UActorChannel &42; Channel
&41;