Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- URendererOverrideSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
UCLASS (Config=Engine, projectuserconfig, Meta=(DisplayName="Rendering Overrides (Local)"),
MinimalAPI)
class URendererOverrideSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
---|---|---|---|
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ConfigRestartRequired | ||
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ConsoleVariable | "Enabling will locally override all ShaderPermutationReduction settings from the Renderer section to be enabled. | |
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DisplayName |
Constructors
Type | Name | Description | |
---|---|---|---|
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URendererOverrideSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |