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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPrimaryAssetLabel
- UPrimaryDataAsset::UpdateAssetBundleData()
- UPrimaryAssetLabel::UpdateAssetBundleData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PrimaryAssetLabel.h |
Include | #include "Engine/PrimaryAssetLabel.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimaryAssetLabel.cpp |
virtual void UpdateAssetBundleData&40;&41;
Remarks
This scans the class for AssetBundles metadata on asset properties and initializes the AssetBundleData with InitializeAssetBundlesFromMetadata