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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPrimaryAssetLabel
- UObject::IsEditorOnly()
- UPrimaryAssetLabel::IsEditorOnly()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PrimaryAssetLabel.h |
Include | #include "Engine/PrimaryAssetLabel.h" |
virtual bool IsEditorOnly&40;&41; const
Remarks
Set to editor only if this is not available in a cooked build