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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPoseWatchElement
- UPoseWatchPoseElement
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PoseWatch.h |
Include | #include "Engine/PoseWatch.h" |
Syntax
UCLASS (MinimalAPI)
class UPoseWatchPoseElement : public UPoseWatchElement
Variables
Type | Name | Description | |
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bool | bInvertViewportMask | Invert which bones are rendered when using a viewport mask |
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float | BlendScaleThreshold | The threshold which each bone's blend scale much surpass to be rendered using the viewport mask |
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TObjectPtr< UBlendProfile > | ViewportMask | Optionally select a Blend Mask to control which bones on the skeleton are rendered. |
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FVector3d | ViewportOffset | Offset the rendering of the bones in the viewport. |
Constructors
Type | Name | Description | |
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UPoseWatchPoseElement
(
const FObjectInitializer& PCIP |
Functions
Type | Name | Description | |
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FSlateIcon |
Overridden from UPoseWatchElement
Type | Name | Description | |
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bool | GetIsEnabled () |
Returns true if the pose watch is able to draw anything in the viewport |