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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPackageMapClient
- UPackageMap::ResetTrackedSyncLoadedGuids()
- UPackageMapClient::ResetTrackedSyncLoadedGuids()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
Include | #include "Engine/PackageMapClient.h" |
virtual void ResetTrackedSyncLoadedGuids&40;&41;
Remarks
For sync load debugging with LogNetSyncLoads.