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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPackageMapClient
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
Include | #include "Engine/PackageMapClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp |
void ReportSyncLoadsForActorSpawn
&40;
const AActor &42; Actor
&41;
Remarks
Used by SerializeNewActor to report sync loads with LogNetSyncLoads