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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPackageMapClient
- UPackageMap::ReceivedAck()
- UPackageMapClient::ReceivedAck()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
Include | #include "Engine/PackageMapClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp |
virtual void ReceivedAck
&40;
const int32 AckPacketId
&41;
Remarks
Called by the PackageMap's UConnection after a receiving an ack Updates the respective GUIDs that were acked by this packet