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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UObjectLibrary
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h |
Include | #include "Engine/ObjectLibrary.h" |
Source | /Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp |
virtual int32 LoadBlueprintAssetDataFromPaths
(
const TArray < FString > & Paths,
bool bForceSynchronousScan
)
Remarks
Load an entire subdirectory of blueprints into this object library. Only loads asset data for blueprints of passed in class. Returns number of asset data loaded