Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UNetworkSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkSettings.h |
Include | #include "Engine/NetworkSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Network"), MinimalAPI)
class UNetworkSettings : public UDeveloperSettings
Remarks
Network settings.
Variables
Type | Name | Description | |
---|---|---|---|
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ConsoleVariable | ||
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DisplayName | ||
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TArray< FNetworkEmulationProfileDescription > | NetworkEmulationProfiles | This lists the common network emulation profiles that will be selectable in PIE settings |
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ToolTip |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNetworkSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Constants
Name | Description |
---|---|
DefaultMaxRepArrayMemory | Default MaxRepArrayMemory. |
DefaultMaxRepArraySize | Default MaxRepArraySize. |