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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
Syntax
float TimeoutMultiplierForUnoptimizedBuilds
Remarks
A multiplier that is applied to the above values when we are running with unoptimized builds (debug) or data (uncooked). This allows us to retain normal timeout behavior while debugging without resorting to the nuclear 'notimeouts' option or bumping the values above. If ==0 multiplier = 1