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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void ProcessRemoteFunctionForChannelPrivate
(
UActorChannel * Ch,
const class FClassNetCache * ClassCache,
const FFieldNetCache * FieldCache,
UObject * TargetObj,
UNetConnection * Connection,
UFunction * Function,
void * Parms,
FOutParmRec * OutParms,
FFrame * Stack,
const bool bIsServer,
const ERemoteFunctionSendPolicy SendPolicy,
EProcessRemoteFunctionFlags & RemoteFunctionFlags
)