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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver > ProcessRemoteFunctionForChannel
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
void ProcessRemoteFunctionForChannel
&40;
UActorChannel &42; Ch,
const class FClassNetCache &42; ClassCache,
const FFieldNetCache &42; FieldCache,
UObject &42; TargetObj,
UNetConnection &42; Connection,
UFunction &42; Function,
void &42; Parms,
FOutParmRec &42; OutParms,
FFrame &42; Stack,
const bool IsServer,
const ERemoteFunctionSendPolicy SendPolicy,
EProcessRemoteFunctionFlags & RemoteFunctionFlags
&41;