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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
- UNetDriver::InternalCreateChannelByName()
- UDemoNetDriver::InternalCreateChannelByName()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
virtual UChannel &42; InternalCreateChannelByName
&40;
const FName & ChName
&41;
Remarks
Subclasses may override this to customize channel creation. Called by GetOrCreateChannel if the pool is exhausted and a new channel must be allocated.