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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
TSharedPtr< FRepLayout > GetStructRepLayout
&40;
UStruct &42; Struct
&41;
Remarks
Creates if necessary, and returns a FRepLayout that maps to the passed in UStruct