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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void ForcePropertyCompare
&40;
AActor &42; Actor
&41;
Remarks
Forces properties on this actor to do a compare for one frame (rather than share shadow state)