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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void ConsumeAsyncLoadDelinquencyAnalytics
&40;
FNetAsyncLoadDelinquencyAnalytics & Out
&41;
Remarks
Returns the current delinquency analytics and resets them. This would be similar to calls to Get and Reset separately, except that the caller will assume ownership of data in this case.