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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetDriver
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
Include | #include "Engine/NetDriver.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void AddClientConnection
&40;
UNetConnection &42; NewConnection
&41;
Remarks
Adds (fully initialized, ready to go) client connection to the ClientConnections list + any other game related setup