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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
void TrackReplicationForAnalytics
&40;
const bool bWasSaturated
&41;
Remarks
Called to notify the connection that we attempted to replicate its actors this frame. This is primarily for analytics book keeping.
Parameters
Name | Description |
---|---|
bWasSaturated | True if we failed to replicate all data because we were saturated. |