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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::NotifyActorDestroyed()
- UReplayNetConnection::NotifyActorDestroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void NotifyActorDestroyed
&40;
AActor &42; Actor,
bool IsSeamlessTravel
&41;
Remarks
Called when owning network driver receives NotifyActorDestroyed.