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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::LowLevelGetRemoteAddress()
- UWebSocketConnection::LowLevelGetRemoteAddress()
- UReplayNetConnection::LowLevelGetRemoteAddress()
- UOculusNetConnection::LowLevelGetRemoteAddress()
- UDemoNetConnection::LowLevelGetRemoteAddress()
- USteamSocketsNetConnection::LowLevelGetRemoteAddress()
- UChildConnection::LowLevelGetRemoteAddress()
- UIpConnection::LowLevelGetRemoteAddress()
- UOculusNetConnection::LowLevelGetRemoteAddress()
- USimulatedClientNetConnection::LowLevelGetRemoteAddress()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
virtual FString LowLevelGetRemoteAddress
&40;
bool bAppendPort
&41;
the remote machine address