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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::HandleClientPlayer()
- UReplayNetConnection::HandleClientPlayer()
- UDemoNetConnection::HandleClientPlayer()
- UChildConnection::HandleClientPlayer()
- USimulatedClientNetConnection::HandleClientPlayer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void HandleClientPlayer
&40;
class APlayerController &42; PC,
class UNetConnection &42; NetConnection
&41;
Remarks
Handle the player controller client
Parameters
Name | Description |
---|---|
PC | player controller for this player |
NetConnection | the connection the player is communicating on |