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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
int64 GetFreeSendBufferBits&40;&41;
Remarks
Returns number of bits left in current packet that can be used without causing a flush.
Returns number of bits left in current packet that can be used without causing a flush