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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Syntax
static class UNetConnection * GNetConnectionBeingCleanedUp = NULL;
Remarks
@hack: set to net connection currently inside CleanUp(), for HasClientLoadedCurrentWorld() to be able to find it during PlayerController destruction, since we clear its Player before destroying it. (and that's not easily reversed)