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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::FlushNet()
- UDemoNetConnection::FlushNet()
- UChildConnection::FlushNet()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void FlushNet
&40;
bool bIgnoreSimulation
&41;
Remarks
Flushes any pending data, bundling it into a packet and sending it via LowLevelSend() also handles network simulation settings (simulated lag, packet loss, etc) unless bIgnoreSimulation is true