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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
Type | Name | Description | |
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void | FlushDormancyForObject
(
UObject* Object |
FlushDormancyForObject has been replaced with a version that needs to receive the dormant actor. |
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void | FlushDormancyForObject
(
AActor* DormantActor, |
Validate an objects dormancy state and prepare the object for replication again |