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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
Syntax
TSet< FNetworkGUID > DestroyedStartupOrDormantActorGUIDs
Remarks
The server adds GUIDs to this set for each destroyed actor that does not have a channel but that the client still knows about: startup, dormant, or recently dormant set. This set is also populated from the UNetDriver for clients who join-in-progress, so that they can destroy any startup actors that the server has already destroyed.