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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::CreateReplicatorForNewActorChannel()
- UDemoNetConnection::CreateReplicatorForNewActorChannel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual TSharedPtr< FObjectReplicator > CreateReplicatorForNewActorChannel
&40;
UObject &42; Object
&41;
Remarks
Called by UActorChannel. Handles creating a new replicator for an actor