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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
- UNetConnection::ClientHasInitializedLevelFor()
- UReplayNetConnection::ClientHasInitializedLevelFor()
- UDemoNetConnection::ClientHasInitializedLevelFor()
- USimulatedClientNetConnection::ClientHasInitializedLevelFor()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual bool ClientHasInitializedLevelFor
&40;
const AActor &42; TestActor
&41; const
Remarks
Returns whether the client has initialized the level required for the given object true if the client has initialized the level the object is in or the object is not in a level, false otherwise