Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
bool CheckOutgoingPacketEmulation
&40;
FOutPacketTraits & Traits
&41;
Remarks
Test the current emulation settings to delay, drop, etc the current packet Returns true if the packet was emulated and false when the packet must be sent via the normal path