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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UNetConnection
Syntax
float AverageJitterInMS
Remarks
Jitter represents the average time divergence of all sent packets. Ex: If the time between the sending and the reception of packets is always 100ms; the jitter will be 0. If the time difference is either 150ms or 100ms, the jitter will tend towards 50ms.