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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStreamableRenderAsset
- UTexture
- UTexture2D
- ULightMapTexture2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LightMapTexture2D.h |
Include | #include "Engine/LightMapTexture2D.h" |
Syntax
class ULightMapTexture2D : public UTexture2D
Variables
Type | Name | Description | |
---|---|---|---|
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ELightMapFlags | LightmapFlags | Bit-field with lightmap flags. |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULightMapTexture2D
(
const FObjectInitializer& ObjectInitializer |