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Unreal Engine C++ API Reference > Runtime > Engine > Engine > ULevelStreaming
- ULevelStreaming::ShouldBeAlwaysLoaded()
- ULevelStreamingAlwaysLoaded::ShouldBeAlwaysLoaded()
- UWorldPartitionLevelStreamingDynamic::ShouldBeAlwaysLoaded()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreaming.h |
Include | #include "Engine/LevelStreaming.h" |
virtual bool ShouldBeAlwaysLoaded() const