Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UIntSerialization
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/IntSerialization.h |
Include | #include "Engine/IntSerialization.h" |
Syntax
UCLASS (MinimalAPI)
class UIntSerialization : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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int16 | SignedInt16Variable | |
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int32 | SignedInt32Variable | |
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int64 | SignedInt64Variable | |
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int8 | SignedInt8Variable | |
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uint16 | UnsignedInt16Variable | Virtual void Serialize (FArchive& Ar) override; |
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uint32 | UnsignedInt32Variable | |
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uint64 | UnsignedInt64Variable | |
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uint8 | UnsignedInt8Variable | Existing types. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UIntSerialization
(
const FObjectInitializer& ObjectInitializer |